![]() ![]() Yet again, were going to have to relearn and adjust to freaking changes in how they aim and work. During the test, ships - especially destroyers - will have more time to react and it will be easier for them to lower or completly evade damage from rockets with the correct maneuver, and changes to the crosshair will make starting an attack run easier for aircraft carriers. ![]() The change to the shape of attack aircraft crosshair in Update 0.9.7 gave destroyers a possibility to stick to a common tactic to avoid rocket attacks. This markers are shown not only for the aircraft carrier player, but also to the ships which are being attacked. Markers showing the exact spot which each rocket will hit are added. The speed at which crosshair is reducing is increased, and the penalty to reduction for maneuvering is lowered. The length of attack animation is increased by 2.5 - 3 times: rockets are launched with a delay after the left mouse button is pressed Okay, Hapa, I apologize in advance for the tone this is going to take and if you need me to tone down my language further than I already am I will but I'm seething right now.Īnd the reason is simple - I'm tired of your damn dev team constantly trying to work around issues that need to be dealt with head on and fix around things instead of actually damn well fixing them. ![]()
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